Lego Marvel Super Heroes 2 Review

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Lego Marvel Super Heroes 2 Review

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Fifteen minutes into Lego Marvel Super Heroes 2 – the newest addition to developer Traveller's Tales' super-long line of Lego-themed franchise video games that have explored everything from Star Wars to and famous Harry Potter – a random press of a button led to an accidental discovery that would become one of our favourite moments. With Star-Lord, you can enable a mixtape mode that drowns all outside sounds, and makes all enemies stop fighting and instead dance to Redbone's Come and Get Your Love, from the original Guardians of the Galaxy soundtrack. It's a shame they haven't been able to license enough songs to avoid repetition, but nevertheless, it's a whole lot of fun.
That joyous, infectious personality is at the heart of this new Lego adventure, a follow-up to the 2013 original that includes every Marvel hero you've heard of from the movies and TV shows, in addition to hundreds more from the comics, but loses out on some that were there last time around: Deadpool, Fantastic Four, and the X-Men. There are enough here though (a total of 236 before its downloadable content, which will include future Marvel films) that you won't mind missing the few who couldn't join the makes awesome and best creative  While some are modeled. on the Marvel Cinematic Universe – Guardians of the Galaxy being the obvious ones – others are adopted from the comic book pages, stretching back to as far as when Marvel was still called Timely in the Comics.The only problem with the open-world of Lego Marvel Super Heroes 2 is that it can sometimes feel too congested, and you can lose out what you're supposed to do nexttamid that cacophony of visual elements. Some levels need you to free Stan Lee auto,and unlock collectibles as a result, but it can be tough to spot him even though you can hear him shouting. Not all heroes can easily grab onto a ladder either, and we found ourselves switching to characters that could fly to get out of a tight spot. It's not exactly solving what the platformer asks of you, but ratherr circumventing it.
Another annoying issue is that players being controlled by AI – you can have up to two-players in local co-op play across all platforms – just stand around doing nothing most of the time, instead of helping you at least dispose of the minions that come your way. It's much less of an annoyance if you're playing with a partner, but it just feels stupid when you'reeby yourself, with most of the cast just staring at you while you're busy thwarting Kang and saving the world.
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