Battle Chasers: Nightwar Review

Battle Chasers: Nightwar Review

Battle Chasers: Nightwar

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 Backed up with a suitably epic soundtrack and fantastic comic book-inspired visuals (no surprise since it’s based on a 90s comic by the same name), the production values of Battle Chasers: Nightwar are surprisingly solid, to say the least. It's even more impressive when you consider that the developer, Airship Syndicate, is just a twelve person team.

All of this complements the core gameplay loop of combat and exploration exceedingly well. In terms of the latter, you’ll navigate your party across a map, encountering enemies along the way in addition to finding dungeons teeming with lore, loot, and of course, combat. In Battle Chasers: Nightwar each dungeon consists of about eight to ten rooms, drawn from a pool of around 30 to 40 possibilities. What this means is, you don’t see everything is in game the first time around ensuring multiple playthroughs result in better gear.

If you’re in it purely for the story - as a decent chunk of information related to the world, important events, and its inhabitants are found in these areas - fret not, as the game helpfully indicates when you’ve collected each story note, and doesn’t repeat them, which we experienced first-hand after going through areas several times.

A large part of Battle Chasers: Nightwar has you up against an assortment of monsters, thieves, and other such enemies in need of a stern beating. With turn-based combat that’s not too dissimilar to older Final Fantasy games and Chrono Trigger, it’s easy to get a hang of what to do - simply attack or defend when it’s your turn.

specal abot this game

Excellent combat system
Stellar production values
Interesting characters

Technical issues
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